Gobble: A Learning Game for My Kids

My kids love games where a hole in the ground swallows everything in a city and keeps getting bigger. Gobble is my attempt to turn that feeling into practice time. The hole still eats cones, cars, trees and buildings, but some tiles on the map carry a lesson: the multiples of 5, the next letter in a word, the sums that make 12. Eat the right ones and you grow. Eat a wrong one and it bounces off, and the game tells you why.

At a glance

A bright low-poly 3D town seen from above. The banner reads Eat the multiples of 5. Number tiles such as 5, 10, 15, 20 and 25 sit on the grass between buildings, a small black hole moves through a park, and a size meter at the bottom says Size 3, next: trees.
A Times Tables round: eat the multiples of 5. The meter at the bottom shows what the hole can eat next.

How a round works

The same town a moment later. Large red text across the screen reads Eat the multiples of 5, 4 wasn't it, and the tile labelled 4 has bounced away from the hole.
A wrong answer bounces back out, and the game says why.

An endless town and a gem shop

The latest version has no edge. The town is generated in blocks as you drive, each one built from a fixed seed so a place you return to is the same place. A “neighborhoods explored” count replaces the old “percent of the town eaten” score. To give the kids something to save for, the game now has a gem economy, shaped by what research says about rewards and children:

The endless town after a long drive. A banner at the top says Explore and gobble the endless town, a purple gem counter reads 28, a message says New neighborhood, and a gold ring shows the magnet power-up around the hole.
Endless Town: drive anywhere, find gems and discover new neighborhoods.
The shop screen on the Upgrades tab. A goal bar says Next goal: Sparkles trail, and cards for Magnet Power, Lucky Gems, Zippy Glide and Star Radar show prices in gems.
The shop's Upgrades tab, with the next-goal bar at the top.
A round results screen with two stars, the words Yummy, and chips showing 28 gems found, a 10 gem star bonus, a daily chest, a First Gobble badge and a note that a trail is ready to buy.
The end-of-round screen lists what was found, not a target to hit.

What I borrowed from the genre (and from older learning games)

Before the latest round of changes, an AI agent studied what makes these games fun and listed what Gobble was missing. The additions below are my own versions of common ideas, built from scratch:

Free-play mode titled Gobble the whole town. A gold ring surrounds the player's hole, a badge at the bottom reads Magnet, and a small orange-rimmed rival hole with cartoon eyes sits nearby.
Free play: the gold ring is the magnet power-up. The small hole with eyes is one of the friendly rivals.

Design choices

Portrait phone view of a spelling round. The banner reads Spell the word, eat letters in order, the target word is shown in large letters, and letter tiles are scattered across the town.
Spelling on a phone, in portrait.

Built 2026 for home use. Screenshots only: the game is not available to play on this site.